Payload

This entry is part 3 of 6 in the series The Clockwork Desolation

The weapons bay is a shambles. Steamer trunks are strewn about the floor. Many are broken, lids gaping wide. Most of the trunks are empty, the ordnance they once carried having long been delivered to their respective targets. A few, however, remain packed and secured, containing elongated devices that look less like bombs and more like ceramic decanters filled with liquid death.

In one corner of the bay, one such trunk lies shattered, packing materials scattered on the floor. The bombs it once held are now piled haphazardly beside it. It is a small wonder that none have exploded.

The seals inside the bombs have dried and become brittle, and one now weeps a blue-grey fluid onto the floor. It is a form of enriched Nightmare, quickened by means of an alchemical process that none are alive now to remember. It is dense, non-evaporative, highly toxic — and deeply unstable after so long in storage. Sooner or later, it will detonate, but for now it just puddles, waiting for a catalyst.

Drip.

Drip.

Drip.

[Originally posted at Ficly]

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