Houseruled Forceful Push
May 5, 2010 in Dungeon Mastery
Attentive listeners to the podcasts of the first session of Darkfall: Oracle of Ages may have noticed a small implementation error of Caremita Dawntracker’s Forceful Push power. Neither the player nor I noticed that, despite being a free action, Forceful Push is an encounter power. Throughout the entirety of the session, we had played it as an At-Will power, which I’d noted during the session seemed over-powered and might need to be limited. Once I looked up the power afterward, I realized that Forceful Push was only meant to be used once per encounter.
Unfortunately, the liberal use of Forceful Push was a major part of the fun for Caremita’s player, and removing the ability to use the power more than once per encounter took much of the excitement out of the game for her. One of the great things about D&D (and about being the DM) is the fact that the game allows you to fudge the rules when you need to in order to make sure the game stays fun for everyone. In this case, I decided to take another look at Forceful Push and see if there was a way to modify the power to make sure it was still fun for the player to use without it, in turn, being too overpowered.
Making Forceful Push an At-Will power was simply out of the question. I’d already seen that, as a free action, it was too powerful to be an At-Will power, and making it an At-Will minor or standard action still seemed too powerful to me. So how could Forceful Push be modified to keep it as an Encounter power while still giving the player more access to use it? Turns out, the answer was simple: Certain Encounter powers in D&D have the ability to be recharged after they’ve been used the first time. What I’ve done with Forceful Push in this case is to add a Recharge 6 clause to the power. That way, once the player uses Forceful Push and her turn comes around again, she rolls 1d6, and if a 6 comes up, the Forceful Push power charges up again and is available for Caremita to use to move an enemy around the field of battle. This gives Caremita a chance to use Forceful Push more than once in an encounter and adds a certain amount of additional unpredictability to battles. Win-win.